
I'm sorry to say, RC, but I've played all of your cloned and basic games decades ago and the concepts, content, and audiovisuals don't seem to have evolved since then. Such a collection could then possibly reach a 6/10 in my book. It would be nice if the highscore-based games had actual highscore lists where friends & family can put their names or initials in. There might be two or three games in it I would play and then pass over to my friends. Put your first ten games in a collection called RCMADIAX ARCADE for, let's be fair, 3 bucks and that's probably the bar where I think I take the plunge (if only because of the variety and acceptable amount of content). Having a valid but random open tile might have added a little more replay value to the game. The only downfall is that the same tile is open every single time, so once you find a good solution to the puzzle there's really nothing more to be gained from playing it. They'll keep players busy for a while as they're all challenging, and the game keeps track of how many moves you made so you can attempt to do better on future runs on a given board.

PEG SOLITAIRE presents players with 14 different puzzles to solve, each laid out in various ways to provide new challenges.

This is handy, given that a single wrong move will eventually make the board unsolvable, but it doesn't let you undo multiple moves. Even if you do mess up there's an undo button that will let you go back a move. The pegs also snap to the next available spot if you hover anywhere near it, so there's no fussing involved in getting your move to work correctly. The pegs are large on the GamePad, which makes them easy to select with the stylus and move around.

There's nothing special about the presentation here, but the controls work well.
